Statement about Cuts on TM (Chase for now)
Posted: Fri Nov 13, 2015 7:30 am
Hey guys ! I've just seen in the rules this line :
"1.6 Routes : You can use any route to reach the next checkpoint - however, you must complete checkpoints in the intended order."
It's rules, I don't have to interfer with it but this is really disturbing. I mean, what if you win by doing a cut (win a match, not just a point).
By cut I'm talking about any routes, faster than the real one, that is not intended by the mapper. There is currently 5 cuts and it might be more, I'll explain everything.
Cut on Inter.mittent : Last cp to finish -> Go on the grass at the last right turn on white blocks. Hit the wall and go on the alternative (or secret ?) finish. Around 1/2 chance to do it and save 1 up to 2 seconds.
Cut on Etenteich : Just at the start, cut on the right. Everyone is doing it at start but when you have speed, players tends to take the good way.
Cut on Aluckylucky : Last cp to finish -> Jump on the left before the U-Turn into the finish. Really easy and save about 3 seconds.
Cut on AlternativeCurrent : cp1 to cp2 -> Do a big drift to the right while you take the cp and jump over the dirt route, aiming at the next cp. This one is really hard and save around 1 or even 2 seconds if you're lucky. (Yeah at this point it's luck)
Cut on Twister : On the last cp -> Take a wide line on the right before the cp and jump over the wall. A bit hard (easier with practice) and save 3 seconds if your wheels dont touch the wall because you dont take the 360° turn.
That is all about what I found during this week on the matchmaking server but then I watched that : http://www.twitch.tv/dignitasspam/v/252 ... =03h13m35s
Marius took the cp where he respawns as last to be the first on the next cp after the cut. That worked well, shorty managed to reach us (he gained around 0.5sec). Seriously, this idea was sick. I'm the kind of player that try to find these things but this never came to my mind.
So now, think about it. Imagine all the possibilities that a such cut exists, on all maps ? Okay, you can only do that on the last lap and it only saves less than 1 second in better cases but I think it breaks the "fair-play". Once again, what could happen if a team win by doing that ? Applause because it's great ? But at the end, all teams will have to do such a trick to stay in the lead.
Since the beginning of TM, cuts aren't allowed in cups with prize money because it's not what we should reward. What we could think about doing cut in matches ? "Yeah, they play for money, it's ok if they cut, it's rules". Only the Zerator TM Cup allow cut, but you'll agree that this cup is pretty uncommon and different.
My mind is splited in two half. On one hand I would like to do these cuts in match to save the point. In the other hand I don't want to play like that, that's not fair.
If you need help to fix all the maps I will help.
Thanks for reading, I just want to avoid problems that could happen later.
"1.6 Routes : You can use any route to reach the next checkpoint - however, you must complete checkpoints in the intended order."
It's rules, I don't have to interfer with it but this is really disturbing. I mean, what if you win by doing a cut (win a match, not just a point).
By cut I'm talking about any routes, faster than the real one, that is not intended by the mapper. There is currently 5 cuts and it might be more, I'll explain everything.
Cut on Inter.mittent : Last cp to finish -> Go on the grass at the last right turn on white blocks. Hit the wall and go on the alternative (or secret ?) finish. Around 1/2 chance to do it and save 1 up to 2 seconds.
Cut on Etenteich : Just at the start, cut on the right. Everyone is doing it at start but when you have speed, players tends to take the good way.
Cut on Aluckylucky : Last cp to finish -> Jump on the left before the U-Turn into the finish. Really easy and save about 3 seconds.
Cut on AlternativeCurrent : cp1 to cp2 -> Do a big drift to the right while you take the cp and jump over the dirt route, aiming at the next cp. This one is really hard and save around 1 or even 2 seconds if you're lucky. (Yeah at this point it's luck)
Cut on Twister : On the last cp -> Take a wide line on the right before the cp and jump over the wall. A bit hard (easier with practice) and save 3 seconds if your wheels dont touch the wall because you dont take the 360° turn.
That is all about what I found during this week on the matchmaking server but then I watched that : http://www.twitch.tv/dignitasspam/v/252 ... =03h13m35s
Marius took the cp where he respawns as last to be the first on the next cp after the cut. That worked well, shorty managed to reach us (he gained around 0.5sec). Seriously, this idea was sick. I'm the kind of player that try to find these things but this never came to my mind.
So now, think about it. Imagine all the possibilities that a such cut exists, on all maps ? Okay, you can only do that on the last lap and it only saves less than 1 second in better cases but I think it breaks the "fair-play". Once again, what could happen if a team win by doing that ? Applause because it's great ? But at the end, all teams will have to do such a trick to stay in the lead.
Since the beginning of TM, cuts aren't allowed in cups with prize money because it's not what we should reward. What we could think about doing cut in matches ? "Yeah, they play for money, it's ok if they cut, it's rules". Only the Zerator TM Cup allow cut, but you'll agree that this cup is pretty uncommon and different.
My mind is splited in two half. On one hand I would like to do these cuts in match to save the point. In the other hand I don't want to play like that, that's not fair.
If you need help to fix all the maps I will help.
Thanks for reading, I just want to avoid problems that could happen later.